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Combat Tracker Extensions

An Add-on Module for Foundry Virtual Tabletop

Author: Ramses800 Project Source: Project URL Versions 10+ (Verified 11) Last Updated 8 months, 3 weeks ago

Supported Foundry VersionsSupported Game Systems

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Combat Tracker Extensions

A system-agnostic FoundryVTT module for modifying and extending the standard Combat Tracker

Feature Summary

Demo screen 1

In the screenshot below, a scenario with all module options enabled, to the left is the GMs screen, to the right is the Alban´s player screen. Alban´s player can not see Orc Shaman(invisible) or Orc Archer 2(blocked line of sight), he can not see any other tokens/combatants active effects or the name of masked combatants. The token Eva has disposition of SECRET and therefore her initiative is hidden from Alban. Alban has also been granted a second action(duplicated combatant).

Demo

Demo screen 2

In this scenario, Alban´s player can only see other players that has a FRIENDLY disposition

Demo screen 3

Same scenario as demo 2 but with phases disabled

Dropdown menus

Encounter controls

If any options are enabled, a command button is added to the Encounter Controls

From this dropdown it is possible to

For each command, a sub dropdown menu will open with the following selections possible

Combatant

Phase Assignment

Each phase has a command control that can assign a group of combatants to it.

Effect summary tooltip

If a combatant has more active effects than can be displayed in the combat tracker, all effects will be replaced by a summary icon. This icon has a tooltip that displays all effects.

Module Compatibility

Foundry version 10, 11

Module Definitions

This module uses two definitions that can be confusing, Round Set and Phases. The actual label for these functionalities differs between RPG systems but for the module functionality these are the definitions used. Round Set and Phases can be enabled at the same time.

Round Set

A Round Set is a set of Foundry rounds, meaning you can define phases, segments or whatever your system call them and have the combat tracker go from one round to another and start again with the first round.

Use the Round Set Editor found in the module´s Configure Game Settings to define custom rounds.

Phases

A Phase is a part of a Foundry round. This feature divides the Foundry round into phases which each has its own initiative order. Combatants is assigned to a phase. You can use any naming for phases, it could be like in the example below or just "Players", "Enemies", "Allies" etc.

A "Unset" phase is always added to the defined phases and will be the default phase a combatant is assigned to when added to an encounter.

Use the Phase Editor found in the module´s Configure Game Settings to define custom phases.

Phase Editor

 

Categories

Available Versions

  1. Version 1.2

    8 months, 2 weeks ago
    Foundry Version 10+ (Verified 11) Manifest URL Read Notes
  2. Version 1.1

    8 months, 2 weeks ago
    Foundry Version 10+ (Verified 11) Manifest URL Read Notes
  3. Version 1.0

    8 months, 3 weeks ago
    Foundry Version 10+ (Verified 11) Manifest URL Read Notes