This volunteer-developed project brings the Pathfinder Second Edition ruleset to Foundry Virtual Tabletop. Supported by an official partnership with Paizo Inc. and Foundry VTT, the PF2e Volunteer Development Team have worked to bring robust mechanical support that seamlessly enhances gameplay without getting in the way of roleplay.
The PF2e game system includes:
- All rules content for Pathfinder Second Edition, including all creatures, hazards, items, actions, feats, spells from all official sources
- A fully-featured character sheet that calculates modifiers and tracks feat choices so that you don't have to, with dedicated support for vital functionality such as spellcasting, inventory management, crafting, and Pathfinder Society-compatible chronicle sheets
- Integration between the Pathfinder rules and Foundry VTT's canvas offers effortless support for advanced features like immersive vision mechanics, positional flanking, immunities, weaknesses, resistances, and real-time range detection
- The system comes with support right out of the box for a variety of popular variant rules, such as Proficiency Without Level, the Critical Hit deck, or Automatic Bonus Progression
- and much more!
Latest Release Features - 5.13: Amped up Edition
- Added support for experimental inline /act syntax for using actions
- Automated Sorcerer Blood Magic notes
- Started automating psychic amps
- Added primary deity's divine font to roll options
- Added `hideIfDisabled` field to DamageDice rule element
- Added Defense line to spell-description prepends
- Added `target` property to action macro options that accepts either a token or actor
- Added (default-disabled) bonus to Forceful weapons
- Started adding support for physical-item attachments
- Added support for item-description alterations
- Propagate effect traits from damage rolls to persistent-damage conditions
- Show activatable spell consumables in spellcasting tab
- Added support for classifying languages as being unavailable for use
- Added defense column to actor-sheet spellcasting tabs
- Added roll options for spellcasting traditions
- Allow familiars to use their master's hero points to reroll checks
- Show worn scrolls/wands in activations subtab, add button to draw them if not already held
- Allow Sense rule elements to apply to NPCs
- Automate addition of swarm condition immunities, update construct immunities to reflect GM Core
- Make passive spell defenses editable
- Attempt to parse out whether spells are melee/ranged and set roll options
- Add create bonus feat button to kingdom sheet
- Move kingdom ability modifier computation to later step so as to targetable by rule elements
- 110 merges for remaster and other data updates and additions
Bugfixes: Fixed localization errors in Compendium Browser settings tab, Prevent flanking highlighting from appearing for neutral actors, No longer factor in bulk when pricing precious-material shields, Fixed aberrant rendering of innate spell collection and flexible preparation list, Fixed spellcasting counteraction modifier for NPCs, Fixed issue causing players to send messages as dead NPCs while in the process of looting them, Fixed damage cues showing when Show Outcomes metagame setting is disabled, Restored foundry-style scrollbar appearance for Chrome 121, Fixed armor speed penalty applying twice to speeds derived from land speed, Fixed Elemental Blast button labels when statistic is affected by melee- or ranged-attack-roll modifiers, Now extract modifier adjustments for resilient rune modifier, Fixed moving items between actors; showing stowed option in carry-type menu, Now subtract focus-point cost amount instead of always one when consuming points before casting, Disabled flanking for GM-hidden tokens, Now prevent unidentified scrolls and wands from appearing in spell activations subtab, Restored visiblity of manually-created items-only spellcasting entries, Restored action roll options when generating inline damage labels, Now prevent creation of new item casting entries on PCs, Now support spell variants with elemental traits for kinetic activation, Corrected precision damage getting halved by critical success, Fixed identification of mystified mundane items, Restored ability to create any combination of qualifying alchemical items using field discoveries, Fixed resolving damage dice number overrides that reference spells and weapons
How to Contribute
The ongoing development effort for this game system is entirely volunteer-based, and we always welcome more help!
- If you know how to code in JavaScript/TypeScript/HTML/CSS and have something specific you want to work on, check out the issue tracker on GitHub. You can set up a development environment following these directions.
- If you find a data entry error, feel free to open a ticket in the GitHub issue tracker.
- Our Discord server serves as both a community hub and a base of operations for development, and is a good place to check in if you'd like to help but don't know where to start.
If you find what you think is a bug, do the following:
- Close the world and restart Foundry.
- Push F12 and make a note of any errors in the console log.
- Try to replicate it and figure out exactly what you did to cause it. Do you get the same error in the console log?
- If it is an actor, try replicating it on a brand new test actor.
- Disable all modules and try again. If it stops try figuring out which module - you can likely get help in #module-troubleshooting on the FVTT discord.
- If it still persists, create a new PF2e world with no modules enabled and try again. At this point you likely have enough information people in #pf2e on the discord channel might be able to help you.
- If it still persists and you feel confident in this, back up your world data, delete the PF2e system and reinstall it and see if that fixes the issue
- Open up a GitHub issue stating exactly what you did and exactly what error you are getting. Likely someone in #pf2e can help you phrase this.
Licensing Information
This system uses trademarks and/or copyrights owned by Paizo Inc., which are used with permission granted as part of the partnership agreement between Foundry Gaming LLC and Paizo Inc. This officially recognized game system was created and is maintained by the PF2e For Foundry VTT volunteer development team, and is published for free with the endorsement of Foundry Gaming LLC.
If you would like to undertake a similar project, much of what this system includes is covered under Paizo's extremely generous Community Use Policy. For more information please visit The Community Use Policy. For more information about Paizo Inc. and Paizo products, please visit Paizo.com.